Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fZPNm-YThoB-HWHoS-UeEZD-NyCJC | 9/12/6 | 72.1 | 0.93 | 2026-07-01 13:46:28 · 32m 50s | |
| CSGO-76GrE-mtGph-ws6dJ-Sunud-Zu8GJ | 17/2/4 | 116.4 | 2.24 | 2026-07-01 00:12:23 · 18m 12s | |
| CSGO-jh5PA-cq6Xy-DAVWK-RsosR-mG64E | 18/23/6 | 75.5 | 0.92 | 2026-06-21 14:20:00 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.