Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwiLA-mk76m-eXxYa-YNFt5-qpTyL | 22/20/5 | 72.0 | 1.08 | 2026-07-01 19:20:14 · 48m 27s | |
| CSGO-6n8Vk-pZ93r-Vjj3E-hDhuD-QdvLA | 14/19/3 | 54.2 | 0.91 | 2026-07-01 16:24:06 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.