Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OEwLa-8sw6O-EdMtf-UVfEV-8Q9zP | 16/17/6 | 68.1 | 0.99 | 2026-07-05 09:18:27 · 43m 30s | |
| CSGO-TXVSJ-5AM5M-sKfsV-Pdy43-6UwsP | 15/18/5 | 87.0 | 0.98 | 2026-07-03 04:28:56 · 40m 11s | |
| CSGO-w9z2b-dt2AF-QUMFu-asHGK-6xUWJ | 18/13/3 | 89.0 | 1.27 | 2026-06-24 21:35:47 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.