Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HSJN-iFvpV-hR7vR-kJYyw-bMFyB | 16/11/5 | 97.2 | 1.52 | 2026-06-18 20:50:52 · 26m 32s | |
| CSGO-QOq7H-E5YJo-iZsNa-2RRBb-wPdKP | 10/21/6 | 69.7 | 0.71 | 2026-06-14 21:29:17 · 40m 13s | |
| CSGO-btZvH-DWePm-MqkQS-su7MM-K8o3B | 20/13/6 | 106.0 | 1.57 | 2026-06-04 20:06:24 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.