Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8qGfC-RZLFf-FkSiZ-wJV57-OUYkF | 16/17/8 | 85.5 | 1.18 | 2026-06-24 01:39:08 · 33m 43s | |
| CSGO-uO5y7-YDYbx-MzWBO-veL3w-KCBcO | 25/12/6 | 124.8 | 1.99 | 2026-06-22 07:44:47 · 23m 50s | |
| CSGO-87OvO-iiJqX-SpZjz-3t795-tzioE | 15/18/2 | 72.8 | 0.99 | 2026-06-21 07:28:13 · 32m 19s | |
| CSGO-pFm2V-S8Om7-oSwtn-adsrt-bhUzE | 16/14/4 | 88.8 | 1.23 | 2026-06-18 08:04:47 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.