Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rEbpc-XTdAA-Q6XUE-AjOxC-KUGnK | 13/14/4 | 82.4 | 1.08 | 2026-06-16 19:34:53 · 37m 32s | |
| CSGO-CSRuW-OKocO-shyXx-BmS8O-x7D7K | 14/14/4 | 74.6 | 1.03 | 2026-06-14 14:25:50 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.