Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3BWRr-Zbhb8-aOAA2-Rv2Hy-pM6dK | 18/13/5 | 86.0 | 1.35 | 2026-07-01 21:12:57 · 38m 10s | |
| CSGO-CbGtQ-s2WX4-CQBQW-bLHFr-BsMXL | 11/17/4 | 66.2 | 0.75 | 2026-06-27 19:50:16 · 26m 15s | |
| CSGO-Pcd8D-9OQMs-irae8-ta3E9-LdNEL | 7/16/5 | 67.1 | 0.65 | 2026-06-23 20:12:50 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.