Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fp4pa-LVtcv-Gv85s-kcWHq-PXOYE | 20/17/2 | 75.6 | 1.08 | 2026-07-09 13:02:28 · 41m 14s | |
| CSGO-27fXp-w6mtk-GZzdD-a29Nc-pZG8D | 6/16/0 | 36.9 | 0.33 | 2026-07-01 18:01:41 · 22m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.