Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mirfM-xMLqu-8b7w8-XFZFn-ntRBD | 10/12/4 | 56.5 | 0.91 | 2026-07-01 22:05:13 · 28m 33s | |
| CSGO-JYOhW-G9K4Z-VLC8H-ns6tN-dmFOP | 16/9/3 | 76.6 | 1.34 | 2026-06-27 17:33:58 · 26m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.