Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s7Ocw-ZnHkD-AUeRe-BcSDC-soi9Q | 6/20/3 | 48.7 | 0.29 | 2026-06-27 22:14:57 · 26m 24s | |
| CSGO-yFfrC-3TGp4-CWjPa-rqCFQ-uwzpH | 17/11/8 | 92.2 | 1.44 | 2026-06-12 10:29:25 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.