Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mjKO5-DhqPa-U2CnN-YZtXK-Wd3AC | 13/17/8 | 74.4 | 0.93 | 2026-06-23 20:49:11 · 31m 55s | |
| CSGO-UoeHU-VbVbO-77kWF-2o2hk-DttiB | 22/26/9 | 75.5 | 1.11 | 2026-06-23 19:53:34 · 51m 49s | |
| CSGO-BZYA3-2bL5R-m5xzD-xFDQ3-kAXHK | 10/17/5 | 58.6 | 0.73 | 2026-06-23 19:10:40 · 38m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.