Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpAYJ-VdXq7-zTvEy-eAB38-3Aw5G | 24/12/8 | 124.2 | 1.81 | 2026-06-30 20:37:03 · 31m 30s | |
| CSGO-xK733-EfWKK-9C4ZY-V2BA2-qBjzO | 16/19/7 | 65.0 | 0.95 | 2026-06-30 17:01:09 · 48m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.