Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9eWn9-hYvGj-RcGZo-BV3Pf-ftLMB | 12/11/3 | 70.3 | 1.00 | 2026-06-26 18:11:24 · 23m 29s | |
| CSGO-yxBpz-uqtzP-O5La6-SDLBe-pZG8D | 13/19/4 | 72.8 | 0.77 | 2026-06-21 11:40:11 · 38m 13s | |
| CSGO-cUuxJ-SQKck-oJ7rk-Qei2p-E4aNE | 12/15/6 | 78.0 | 1.04 | 2026-06-20 11:40:55 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.