Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KXhEc-MyWTP-XY3D9-Y4VEu-ohtnC | 15/18/3 | 79.3 | 0.91 | 2026-07-05 19:19:37 · 36m 51s | |
| CSGO-b2DK6-VbtzG-3LU4E-CsABY-zFqqK | 19/16/2 | 85.7 | 1.14 | 2026-06-29 18:57:11 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.