Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QuCFA-etUHK-k8eWk-HvDjQ-MS6yD | 12/23/9 | 50.1 | 0.72 | 2026-06-16 19:39:21 · 55m 35s | |
| CSGO-qYzHK-dQJ22-BBwK6-xv9Pi-kYBEB | 19/10/3 | 74.2 | 1.45 | 2026-06-07 20:00:42 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.