Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sLYfU-6BpKF-sZBGv-7ZsiM-Z7PVP | 16/9/5 | 96.1 | 1.47 | 2026-06-25 20:10:08 · 28m 7s | |
| CSGO-CUdr3-f6YKD-rK2oP-wMn8Z-Uu8GJ | 25/10/5 | 149.7 | 2.21 | 2026-06-25 19:29:32 · 25m 53s | |
| CSGO-XfYHT-UbHO5-8qfRr-JCQUo-X4qqK | 18/16/4 | 109.1 | 1.34 | 2026-06-25 18:54:17 · 33m 9s | |
| CSGO-kA77u-Pks2C-dRYv8-fxPZb-vPDRE | 2/14/1 | 28.3 | -0.03 | 2026-06-17 11:13:30 · 20m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.