Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZyCWi-K6E2o-E3HTf-u8muV-4ZVaK | 10/17/6 | 70.5 | 0.76 | 2026-07-05 19:45:16 · 39m 38s | |
| CSGO-q6VH5-CO23C-EYk6M-hAE8F-V9jbN | 18/16/7 | 85.8 | 1.24 | 2026-07-01 20:00:03 · 45m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.