Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yuFK6-kCcQs-WaqfZ-thmZL-ZxqFF | 13/22/1 | 40.1 | 0.57 | 2026-07-04 19:29:29 · 52m 26s | |
| CSGO-YXEtU-amzEJ-CFkfW-ucrvy-mfMbM | 16/15/5 | 96.8 | 1.28 | 2026-07-04 18:53:59 · 32m 16s | |
| CSGO-GBq8O-R7JFt-EWCBM-4EuSK-ZxqFF | 17/14/2 | 98.8 | 1.42 | 2026-07-04 18:16:59 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.