Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mF7Gh-E5BmE-fjk4t-rN7J7-xq2AC | 10/18/7 | 57.4 | 0.69 | 2026-07-04 20:49:15 · 42m 24s | |
| CSGO-P7hjN-dCeu6-Mf8hc-6qdnX-Bkb3K | 17/12/5 | 72.8 | 1.39 | 2026-07-04 20:12:04 · 31m 33s | |
| CSGO-5Hi8E-EOBFX-B4d8X-6eayn-i49oF | 11/15/5 | 62.3 | 0.83 | 2026-07-04 19:31:21 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.