Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AvXUH-tkcZf-xJrDc-XiMp4-3zeKP | 14/11/6 | 78.4 | 1.33 | 2026-07-03 18:02:19 · 34m 24s | |
| CSGO-qRFeC-osAmn-PUw83-CGQQS-TnduB | 18/15/9 | 96.1 | 1.22 | 2026-06-30 20:24:07 · 32m 0s | |
| CSGO-soLWh-OhOhB-hNTpE-r2UwC-KUGnK | 26/15/8 | 127.7 | 1.74 | 2026-06-30 19:39:07 · 41m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.