Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X5JjS-OneqG-Uamn3-xM9Yd-Sk2pH | 14/14/5 | 125.1 | 1.29 | 2026-07-08 18:24:57 · 23m 59s | |
| CSGO-NjrLo-KMOfB-e66dQ-5SWks-qrzED | 16/7/1 | 117.6 | 1.84 | 2026-07-08 17:58:04 · 20m 42s | |
| CSGO-hzzek-VE4wf-Np5FJ-FvnL3-VMqBE | 33/17/9 | 138.4 | 2.06 | 2026-07-08 16:30:23 · 33m 27s | |
| CSGO-fmjvQ-7adUa-mTjNX-WeLGA-zKkXM | 26/13/7 | 117.3 | 1.84 | 2026-06-21 21:07:15 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.