Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HOqTq-WWwPx-P3AVi-W4WNS-oR6FP | 15/15/1 | 64.8 | 1.00 | 2026-07-08 23:46:09 · 25m 51s | |
| CSGO-rszYu-ckpL6-phBiU-cDXG7-ZeQ3A | 23/16/2 | 84.4 | 1.33 | 2026-07-04 22:27:06 · 42m 54s | |
| CSGO-B7A93-np8Ne-YxcBx-naPkk-m3taL | 8/16/2 | 37.8 | 0.57 | 2026-07-01 21:52:22 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.