Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F2Hbf-8rVUi-iZ5pB-XNXQ7-myBcO | 10/9/7 | 79.3 | 1.15 | 2026-07-01 17:42:42 · 24m 45s | |
| CSGO-E3xhy-JtkP6-MM6La-MdyoC-8TryM | 17/19/2 | 76.1 | 1.02 | 2026-07-01 17:01:25 · 34m 49s | |
| CSGO-2JiJf-YmihR-GVqJO-Tud4n-L4zAC | 18/16/4 | 79.1 | 1.24 | 2026-06-30 18:39:46 · 39m 7s | |
| CSGO-NAEzZ-SDE3c-L3fKf-DvKLn-DttiB | 19/13/2 | 93.7 | 1.34 | 2026-06-27 18:00:14 · 31m 19s | |
| CSGO-FEfH4-bPhit-iWvu8-TCwJt-yN9SA | 17/18/11 | 94.9 | 1.17 | 2026-06-27 17:00:42 · 42m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.