Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eb9Pc-J5Zdi-ntSrA-qhRpr-eXfWA | 28/12/4 | 117.4 | 1.93 | 2026-07-01 19:36:51 · 35m 56s | |
| CSGO-Rt4ZE-akanN-i7OBs-sTUON-iR6FP | 22/16/3 | 90.0 | 1.38 | 2026-07-01 18:54:32 · 32m 32s | |
| CSGO-KAejR-PUbU8-ko8rP-Rb2Va-R5vjN | 20/21/4 | 67.6 | 0.98 | 2026-07-01 11:39:30 · 43m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.