Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f7YBh-x5Eq6-zETS5-674i3-Z2e4D | 24/22/9 | 85.7 | 1.16 | 2026-06-30 20:45:05 · 49m 53s | |
| CSGO-FTtFT-q6Xvj-PvK3E-skUaH-2JedJ | 27/20/3 | 91.4 | 1.32 | 2026-06-30 19:45:37 · 55m 38s | |
| CSGO-dpWXY-BK7Hw-M5ZKc-bK6fr-NOH8D | 24/23/7 | 94.9 | 1.18 | 2026-06-30 18:44:05 · 58m 18s | |
| CSGO-mEeVC-tKRSD-6tFbm-dC8ey-FMXDJ | 22/16/11 | 105.6 | 1.51 | 2026-06-17 20:21:06 · 43m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.