Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOqym-jfCjW-9kkmF-KucGw-zqrqK | 12/18/4 | 72.9 | 0.91 | 2026-07-02 19:22:26 · 34m 20s | |
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 13/15/7 | 70.7 | 0.92 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-2jXmk-judNN-SXa5H-FOKH2-ONCEB | 25/12/2 | 114.1 | 1.68 | 2026-06-20 13:04:45 · 30m 13s | |
| CSGO-SUJJM-T2KBz-EKY6E-bGdiD-YTQNN | 16/16/1 | 103.3 | 1.23 | 2026-06-17 16:31:36 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.