Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-huu9q-uUFcT-JcsDq-GUcTG-CcyMM | 19/21/7 | 68.2 | 0.87 | 2026-06-12 13:23:52 · 46m 7s | |
| CSGO-Yzp5N-k2mMS-ihtJ8-wqbNB-soi9Q | 6/21/5 | 48.7 | 0.36 | 2026-06-12 12:42:09 · 39m 0s | |
| CSGO-FBeKu-uQ4Wq-WEu9Z-fisKF-NcHLH | 29/21/8 | 101.3 | 1.48 | 2026-06-11 18:44:20 · 52m 38s | |
| CSGO-QvwZs-GH8T6-BkK98-XFXen-iNBYN | 14/19/4 | 64.0 | 0.91 | 2026-06-11 18:06:28 · 35m 9s | |
| CSGO-9sBmZ-fJTrO-wns7b-OznTF-59qBE | 10/15/5 | 48.8 | 0.81 | 2026-06-11 17:29:39 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.