76561198083906225
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-21%Peak single-match outcome anomaly 24.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.57 across 4 of our matches (penalty scales above 1.4)
5.2% of kills through walls across 4 analyzed matches (penalty scales above 4%)
11.7% of kills through smoke (penalty scales above 8%)
3.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydDuL-Pe6Sy-55Mjr-tqP7U-NvoNO | 26/14/4 | 94.3 | 1.58 | 2026-07-05 17:29:07 · 36m 35s | |
| CSGO-y9soe-Ues9A-8GPjF-555pw-zMOcF | 9/11/10 | 114.4 | 1.26 | 2026-06-27 18:28:03 · 17m 11s | |
| CSGO-NYcG7-bT2kx-SVB57-EYmXK-DSchQ | 16/11/9 | 82.5 | 1.39 | 2026-06-23 19:56:38 · 33m 35s | |
| CSGO-UFAWK-uGxNd-8GfoN-qUru2-YLaxJ | 26/12/2 | 110.6 | 1.71 | 2026-06-19 16:07:34 · 35m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.