Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y8MYw-Dj8sx-viGSF-9QAVy-5AnkP | 11/7/0 | 130.6 | 1.77 | 2026-07-02 17:04:10 · 16m 0s | |
| CSGO-6joEF-rrfDD-ZSzJq-EsSwO-Ac9eD | 16/15/8 | 77.9 | 1.20 | 2026-06-30 21:08:45 · 35m 28s | |
| CSGO-XX96o-HRTSh-thWRF-MBDHO-t8MUD | 21/15/12 | 103.0 | 1.52 | 2026-06-24 19:54:27 · 36m 1s | |
| CSGO-cR3Y6-i5H44-jZV4E-StEGW-zmDJC | 21/16/6 | 93.9 | 1.41 | 2026-06-21 18:35:29 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.