Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FcBN2-cydAv-eKwUG-YtPaj-p4XbD | 8/17/2 | 44.6 | 0.50 | 2026-07-05 11:09:38 · 22m 11s | |
| CSGO-tjnK4-DOjJe-a9jzD-jcYEs-XD8aC | 13/15/1 | 65.2 | 0.94 | 2026-07-03 10:53:37 · 22m 26s | |
| CSGO-m6PSb-RskUA-sp6WO-obvNs-JXykG | 11/14/1 | 89.7 | 0.85 | 2026-07-01 16:05:43 · 25m 11s | |
| CSGO-f4cKm-bYQok-6vnqu-3qdkH-CcyMM | 25/10/2 | 117.4 | 2.00 | 2026-06-23 13:09:30 · 31m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.