Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vRCEi-7o5n8-CN8ma-aEmcq-e3AkE | 17/17/6 | 91.1 | 1.14 | 2026-06-27 15:11:02 · 29m 37s | |
| CSGO-OxsjO-GiWSB-N4YfY-YeZbq-u2dOQ | 18/17/4 | 82.1 | 1.26 | 2026-06-27 14:34:02 · 32m 28s | |
| CSGO-3QyJZ-BsiVn-RLCnn-8Eazo-nXWDJ | 13/15/4 | 74.0 | 0.99 | 2026-06-20 19:41:31 · 26m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.