Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QhbAS-cvFwu-pLQ5c-2hs6N-LJOMB | 16/15/6 | 85.0 | 1.20 | 2026-07-01 19:17:48 · 28m 49s | |
| CSGO-mCuyA-XthDt-SHjYq-jqwCG-cTKXL | 15/7/5 | 95.4 | 1.61 | 2026-06-30 19:15:33 · 20m 57s | |
| CSGO-RfaXU-shdcs-yv6yO-QoGaP-McXTB | 7/4/2 | 54.3 | 1.21 | 2026-06-28 20:47:01 · 19m 58s | |
| CSGO-ny3jd-VLHqz-XNfAB-NQ5CO-THTCP | 21/17/2 | 76.8 | 1.25 | 2026-06-22 15:36:05 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.