Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XtcAc-37Nm5-wfRah-kjiTU-HRz6A | 15/16/8 | 85.5 | 1.10 | 2026-07-06 15:00:58 · 41m 13s | |
| CSGO-xiqdf-Hb7wn-G6Mnx-To3Zy-ONCEB | 7/14/5 | 66.2 | 0.73 | 2026-06-16 18:31:09 · 23m 8s | |
| CSGO-jS5z6-Jw2dt-ZwKCB-NXEFs-nNjeC | 14/15/2 | 64.5 | 0.96 | 2026-06-16 18:01:20 · 27m 31s | |
| CSGO-Fqvac-FdTWt-P6YDP-aizd3-KeS8N | 17/14/3 | 78.4 | 1.22 | 2026-06-16 15:29:54 · 36m 19s | |
| CSGO-ZecCS-EEwQB-d67km-74LyF-zT2JE | 14/11/10 | 89.8 | 1.27 | 2026-06-16 14:45:47 · 36m 32s | |
| CSGO-cODQO-S4Ar8-jYQeK-tZP78-xo8vO | 16/18/5 | 65.7 | 0.90 | 2026-06-16 14:02:48 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.