Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C4AHo-vWBkK-beLm9-boWYy-8fwXD | 21/22/8 | 94.8 | 1.14 | 2026-07-03 03:53:56 · 50m 51s | |
| CSGO-xq2rt-BAvcA-djFoh-DC7Py-V27vO | 11/16/3 | 63.6 | 0.77 | 2026-07-02 22:35:13 · 33m 36s | |
| CSGO-rukLd-rmiUS-2OSah-PyF97-t9H5O | 11/21/5 | 65.0 | 0.68 | 2026-07-02 21:25:40 · 30m 21s | |
| CSGO-tFRBU-J7hXu-PkuKU-XGcNr-iWRKF | 26/24/10 | 96.2 | 1.26 | 2026-06-26 20:35:00 · 47m 4s | |
| CSGO-xesms-UvRHZ-uGRab-cG2u5-2VkDA | 17/16/6 | 78.1 | 1.14 | 2026-06-25 20:01:57 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.