Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wHBuw-hnfJq-UpMOt-uMKuT-EmG4C | 10/14/3 | 70.4 | 0.74 | 2026-06-27 19:09:58 · 22m 39s | |
| CSGO-ckpyp-7Pb6n-FkNJa-f4r2Q-imoUE | 27/11/3 | 118.4 | 2.07 | 2026-06-26 18:52:56 · 33m 20s | |
| CSGO-qo8Bn-UmGV6-wS3Z9-XqVt9-tdTnB | 18/11/6 | 129.1 | 1.77 | 2026-06-09 18:59:52 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.