Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-34iGY-bVOY5-At5Hm-Rpx5e-mYb7L | 22/16/5 | 104.5 | 1.46 | 2026-07-06 19:46:17 · 37m 9s | |
| CSGO-GejrO-9pVGU-d8LYd-O8syO-ZbaEC | 18/16/7 | 98.5 | 1.26 | 2026-07-04 20:53:58 · 38m 23s | |
| CSGO-ZPuFo-F2wRE-f36Kf-jyfiZ-rjNYE | 24/17/4 | 74.1 | 1.35 | 2026-06-29 20:41:00 · 37m 56s | |
| CSGO-RRwG4-tTRtc-dErHH-AoaGe-5OxDK | 13/18/1 | 62.3 | 0.76 | 2026-06-28 22:14:08 · 42m 49s | |
| CSGO-wGSPL-ZJPbS-KunUB-SvbOe-dZx9H | 21/26/6 | 82.7 | 0.95 | 2026-06-27 20:06:03 · 45m 45s | |
| CSGO-5Jemy-MvTsA-KebXn-aZd4M-9HyXD | 15/8/2 | 85.8 | 1.53 | 2026-06-26 20:05:46 · 26m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.