Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AxKBU-KKjb7-dRzNi-j7piu-uMOcF | 17/19/6 | 78.8 | 0.99 | 2026-06-30 21:06:46 · 38m 20s | |
| CSGO-Y5YwR-R2MUw-GHpbQ-H9J5J-ZKmDA | 11/16/6 | 64.9 | 0.85 | 2026-06-30 16:06:21 · 42m 51s | |
| CSGO-uiiSD-K9EZo-pGXCO-SzF7t-8WfnL | 18/15/7 | 80.3 | 1.24 | 2026-06-24 12:55:23 · 45m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.