Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-afd9A-zfbq7-mCRSh-FKS8E-CytKG | 18/16/4 | 95.6 | 1.31 | 2026-06-28 20:32:48 · 23m 53s | |
| CSGO-RHjfy-6cTUV-9vn85-VEVzp-nrXwP | 7/15/5 | 64.0 | 0.53 | 2026-06-26 18:23:44 · 17m 58s | |
| CSGO-8t7Pb-Ukp4y-DEbKu-cLO7s-5rwjN | 30/20/2 | 92.8 | 1.48 | 2026-06-23 19:44:53 · 44m 51s | |
| CSGO-5TJb2-qvnac-6S8Ai-AFtVz-2MUSH | 19/19/6 | 88.7 | 1.15 | 2026-06-18 21:04:07 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.