Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-veUxT-GXDPN-2JD3M-2UUbH-cTyTC | 18/14/5 | 85.0 | 1.29 | 2026-06-23 19:25:14 · 32m 38s | |
| CSGO-exUCe-mEMjV-7syx7-5miAM-P9zkG | 21/9/7 | 140.1 | 2.07 | 2026-06-18 17:24:41 · 24m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.