Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W77wP-3FsL9-3bWXG-4Gqxo-74wPB | 11/9/2 | 61.9 | 1.02 | 2026-06-29 22:35:03 · 32m 8s | |
| CSGO-tqtXY-Amoy3-HPWsD-rsZYQ-HnF8D | 15/19/6 | 78.6 | 0.97 | 2026-06-29 09:20:43 · 36m 56s | |
| CSGO-jv77x-FshnZ-8JFsC-OjuyS-x62NF | 15/13/3 | 73.8 | 1.17 | 2026-06-28 22:56:04 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.