Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9hAuv-9uHCh-metCN-fcfD3-8LhWA | 16/14/1 | 70.1 | 1.12 | 2026-06-26 17:54:34 · 37m 25s | |
| CSGO-rpYXT-XDC5A-me3aP-NoedT-u7GaA | 14/15/8 | 94.8 | 1.26 | 2026-06-22 22:00:51 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.