Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RKcAV-VjKcf-MyDC4-mhWue-DQbEC | 28/22/7 | 93.0 | 1.36 | 2026-07-04 17:59:47 · 46m 51s | |
| CSGO-FNsAz-WwEQy-FqUhi-67DSk-tXvzF | 19/9/6 | 101.4 | 1.64 | 2026-07-04 17:28:14 · 28m 16s | |
| CSGO-sYjPo-TZa9u-vdLbG-DhJyG-2JedJ | 14/13/8 | 81.8 | 1.20 | 2026-07-03 20:32:21 · 31m 27s | |
| CSGO-WkdWf-ZMNwK-diFQj-ftHSX-XvmHB | 23/12/1 | 109.8 | 1.71 | 2026-07-03 19:55:12 · 34m 56s | |
| CSGO-GB4AA-tPmPr-OZkyH-y3Zft-QCZQM | 13/15/2 | 69.0 | 0.86 | 2026-07-01 20:34:40 · 34m 13s | |
| CSGO-ZmojX-VzpHy-SQrDi-aa3qQ-xkJ9P | 16/11/3 | 64.3 | 1.25 | 2026-06-29 11:49:14 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.