Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rVSix-crQDt-6f2kv-GQop8-eAFKO | 19/10/2 | 114.3 | 1.69 | 2026-06-22 18:28:23 · 27m 44s | |
| CSGO-BrT5U-VEjqZ-3O23y-pO7wT-bwrBE | 16/7/2 | 90.2 | 1.47 | 2026-06-20 19:50:47 · 30m 46s | |
| CSGO-4V5S5-6GqnL-3svj4-aMNyx-5LFFN | 14/21/4 | 66.8 | 0.85 | 2026-06-12 19:05:22 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.