Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hn7mb-m4EAJ-Ti9Wp-NWajm-xiHeB | 16/14/0 | 86.5 | 1.23 | 2026-07-05 17:12:11 · 27m 52s | |
| CSGO-8tUUd-M6QdU-mE2ub-oAoir-aCsOH | 15/17/2 | 68.3 | 0.91 | 2026-07-04 18:28:22 · 37m 22s | |
| CSGO-6JEhW-aOkLb-mqFpL-T6Ydx-zWq7C | 12/14/3 | 80.8 | 1.02 | 2026-07-04 17:50:01 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.