Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdPsn-xvKnw-onbAW-s4A9u-5fUGQ | 11/12/2 | 63.1 | 0.98 | 2026-07-02 19:32:49 · 31m 28s | |
| CSGO-XKPXc-Lp6UM-aPFD4-osVri-G4R4M | 17/14/3 | 108.8 | 1.33 | 2026-07-02 19:32:49 · 31m 7s | |
| CSGO-z7CZU-NnK9B-Quuve-AwyDU-JRRyL | 13/13/5 | 103.7 | 1.18 | 2026-07-02 19:32:49 · 31m 44s | |
| CSGO-HsDHJ-Bq5qO-B6yK6-j3bLX-8krFF | 23/16/4 | 93.5 | 1.37 | 2026-06-22 22:16:05 · 39m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.