Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zvnZq-7kWkH-K7F9C-Pijq7-qd2UO | 11/12/8 | 65.4 | 0.95 | 2026-07-05 19:32:28 · 34m 19s | |
| CSGO-GpKzi-jtjzA-tcKNT-4xthn-XEKLH | 12/17/2 | 69.8 | 0.87 | 2026-07-05 18:50:47 · 31m 17s | |
| CSGO-FdzdA-MUHuU-mY47w-u2X43-wLPYE | 7/16/1 | 38.9 | 0.36 | 2026-07-05 18:14:14 · 31m 50s | |
| CSGO-YqKHe-hSqSW-nj82Z-TW5bt-BWRZQ | 3/15/3 | 34.7 | 0.30 | 2026-06-07 20:43:02 · 28m 23s | |
| CSGO-JvrD5-3fVzr-fwOf6-ZdfXL-5b9eD | 16/18/7 | 63.4 | 0.99 | 2026-06-07 19:39:22 · 53m 52s | |
| CSGO-toNAf-jTmwE-fNtrW-uap6G-Yo9aC | 8/19/6 | 63.5 | 0.59 | 2026-06-07 19:00:26 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.