Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EERGY-mLDQ8-CNJ7y-V9in4-3zeKP | 14/8/4 | 76.2 | 1.41 | 2026-07-01 21:14:13 · 33m 2s | |
| CSGO-BaSk6-u7bst-faoPu-KQttr-7qahQ | 8/14/6 | 59.9 | 0.79 | 2026-06-27 20:13:44 · 39m 10s | |
| CSGO-4zyUB-HyaTX-nOFwm-sWAqj-dsnAL | 16/15/7 | 91.7 | 1.26 | 2026-06-27 19:27:36 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.