Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N5uoK-MyUQW-uHJ9f-udVa7-69frM | 17/15/3 | 90.6 | 1.17 | 2026-06-28 19:46:56 · 30m 55s | |
| CSGO-dQvAK-owcn6-c6yYd-qfhi7-izQqJ | 23/15/7 | 98.1 | 1.60 | 2026-06-28 19:09:03 · 34m 22s | |
| CSGO-NF7sO-AEV8Z-5TVLr-7KOUp-d34uC | 9/18/4 | 54.0 | 0.57 | 2026-06-28 18:30:38 · 35m 14s | |
| CSGO-7GzF8-qtimJ-DDyz7-rFWEs-uhJaA | 26/21/9 | 98.3 | 1.49 | 2026-06-26 14:49:16 · 47m 43s | |
| CSGO-q7Anx-UYKyZ-jwstX-LkYX6-qVSFE | 10/14/5 | 44.9 | 0.78 | 2026-06-15 21:31:13 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.