Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rC7Oj-86uW8-7wX9k-9uSr3-zz8aC | 16/15/2 | 80.4 | 1.13 | 2026-07-09 05:53:50 · 30m 39s | |
| CSGO-Vdxih-CkMJR-rAXwK-Kr5fn-tNTWJ | 17/16/7 | 89.5 | 1.27 | 2026-07-01 23:07:56 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.