Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c34b5-8Wmtk-XFJof-JjQE9-neGiJ | 10/18/2 | 49.2 | 0.57 | 2026-06-28 21:02:53 · 39m 21s | |
| CSGO-CkrcM-2NbOC-NK78y-XrkRn-L4zAC | 16/10/4 | 72.4 | 1.34 | 2026-06-25 14:36:22 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.